ABomb Pot Coach
The course

Thirty days. One lesson, one drill, every day.

Each day is a short lesson in our words and a drill dealt by the engine, scored against the method. The first three days are open. The rest open with the course.

Week 1. See the board

  1. Day 1. Two boards, one number
    Your equity is the average of the two boards. Everything else follows from that.
  2. Day 2. The four colours
    Red is enough on its own. Orange needs help. Yellow only helps. Grey does not count.
  3. Day 3. The nuts on every texture
    Before you can know what you hold, you must know what the best possible hand is.
  4. Day 4. Wraps without counting
    Three of your cards in a row touching the board from above is a wrap. You do not need to count. (course)
  5. Day 5. Quiet boards and wild boards
    On a quiet board the nuts stays the nuts. On a wild board it changes with every card. (course)
  6. Day 6. Two boards together
    The second board is not a bonus. It is half of your hand. (course)
  7. Day 7. Week one: the eye
    Forty boards, both colours, nine of ten right. Then you are ready for the method. (course)

Week 2. The method

  1. Day 8. The first bet
    Nobody has bet. A strong board means bet, from any seat. The first bet earns because it is first. (course)
  2. Day 9. The table behind the colours
    Every colour is a number. The numbers are what you compare with the price. (course)
  3. Day 10. Position and the blinds
    From the first two seats, start from check and need a reason to deviate. (course)
  4. Day 11. Push or pull
    Does your hand want people out, or in? (course)
  5. Day 12. Four cards and five
    Same method. With five cards everyone has more, so your bar is higher. (course)
  6. Day 13. The turn after your bet
    You bet the flop and got called. The turn is where the money is made or saved. (course)
  7. Day 14. Week two: the method
    Thirty flop decisions and fifteen turns, eighty-five percent agreement. (course)

Week 3. Facing bets

  1. Day 15. Real hand or fold
    Facing a bet, the question is not the price. It is whether you hold a real hand. (course)
  2. Day 16. The price of a nut draw
    Four callers, a nut flush draw, and it is still a fold. Here is why. (course)
  3. Day 17. Assume the worst
    A bet and a raise in front of you. Count only what beats the nuts. (course)
  4. Day 18. Getting quartered
    A nut straight on one board is shared more often than you think, and a raise with it buys a quarter. (course)
  5. Day 19. Nuts on one board, nothing on the other
    On the river it is a pot bet, because it cannot lose. Unless the caller is live on the other board. (course)
  6. Day 20. The second nut flush
    A crying call with the king-high flush is a blunder exactly when the bet is big. (course)
  7. Day 21. What a river pot bet says
    It means one of two things. Decide which before you call. (course)

Week 4. The full table

  1. Day 22. The seven opponents
    The method is the same against everyone. What changes is what their bet means. (course)
  2. Day 23. The prober
    A small bet on every flop means nothing. A pot bet on the turn means everything. (course)
  3. Day 24. The reader
    The player who plays both boards is the one your one-board all-in cannot beat. (course)
  4. Day 25. One bluff a night
    Bluff less than theory says. When you do, be in position, with a blocker, after everyone checked. (course)
  5. Day 26. Losing small
    A budget for the night is not a limit on your play. It is what lets you keep playing well. (course)
  6. Day 27. Winning big
    The big pots come from two boards, and from a bet the table cannot read. (course)
  7. Day 28. The night, start to finish
    Before you sit down, three minutes. Then the method, hand by hand. (course)
  8. Day 29. The ten-second clock
    At a live table you get ten seconds. From today the trainer gives you the same. (course)
  9. Day 30. The pocket card
    Fifty hands on the clock, eighty percent. Then the card goes in your pocket and you go play. (course)

THE 30-DAY COURSE

A plan for your next game.

One lesson. One drill set. A little more clarity at the table.

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30 lessons + drill setsPLO4 and PLO5Choose your access duration
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