The course
Thirty days. One lesson, one drill, every day.
Each day is a short lesson in our words and a drill dealt by the engine, scored against the method. The first three days are open. The rest open with the course.
Week 1. See the board
- Day 1. Two boards, one number
Your equity is the average of the two boards. Everything else follows from that. - Day 2. The four colours
Red is enough on its own. Orange needs help. Yellow only helps. Grey does not count. - Day 3. The nuts on every texture
Before you can know what you hold, you must know what the best possible hand is. - Day 4. Wraps without counting
Three of your cards in a row touching the board from above is a wrap. You do not need to count. (course) - Day 5. Quiet boards and wild boards
On a quiet board the nuts stays the nuts. On a wild board it changes with every card. (course) - Day 6. Two boards together
The second board is not a bonus. It is half of your hand. (course) - Day 7. Week one: the eye
Forty boards, both colours, nine of ten right. Then you are ready for the method. (course)
Week 2. The method
- Day 8. The first bet
Nobody has bet. A strong board means bet, from any seat. The first bet earns because it is first. (course) - Day 9. The table behind the colours
Every colour is a number. The numbers are what you compare with the price. (course) - Day 10. Position and the blinds
From the first two seats, start from check and need a reason to deviate. (course) - Day 11. Push or pull
Does your hand want people out, or in? (course) - Day 12. Four cards and five
Same method. With five cards everyone has more, so your bar is higher. (course) - Day 13. The turn after your bet
You bet the flop and got called. The turn is where the money is made or saved. (course) - Day 14. Week two: the method
Thirty flop decisions and fifteen turns, eighty-five percent agreement. (course)
Week 3. Facing bets
- Day 15. Real hand or fold
Facing a bet, the question is not the price. It is whether you hold a real hand. (course) - Day 16. The price of a nut draw
Four callers, a nut flush draw, and it is still a fold. Here is why. (course) - Day 17. Assume the worst
A bet and a raise in front of you. Count only what beats the nuts. (course) - Day 18. Getting quartered
A nut straight on one board is shared more often than you think, and a raise with it buys a quarter. (course) - Day 19. Nuts on one board, nothing on the other
On the river it is a pot bet, because it cannot lose. Unless the caller is live on the other board. (course) - Day 20. The second nut flush
A crying call with the king-high flush is a blunder exactly when the bet is big. (course) - Day 21. What a river pot bet says
It means one of two things. Decide which before you call. (course)
Week 4. The full table
- Day 22. The seven opponents
The method is the same against everyone. What changes is what their bet means. (course) - Day 23. The prober
A small bet on every flop means nothing. A pot bet on the turn means everything. (course) - Day 24. The reader
The player who plays both boards is the one your one-board all-in cannot beat. (course) - Day 25. One bluff a night
Bluff less than theory says. When you do, be in position, with a blocker, after everyone checked. (course) - Day 26. Losing small
A budget for the night is not a limit on your play. It is what lets you keep playing well. (course) - Day 27. Winning big
The big pots come from two boards, and from a bet the table cannot read. (course) - Day 28. The night, start to finish
Before you sit down, three minutes. Then the method, hand by hand. (course) - Day 29. The ten-second clock
At a live table you get ten seconds. From today the trainer gives you the same. (course) - Day 30. The pocket card
Fifty hands on the clock, eighty percent. Then the card goes in your pocket and you go play. (course)
THE 30-DAY COURSE
A plan for your next game.
One lesson. One drill set. A little more clarity at the table.
30 lessons + drill setsPLO4 and PLO5Choose your access duration
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